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System shock 2 sub armory code
System shock 2 sub armory code








system shock 2 sub armory code

I never mentioned an assault rifle, i mentioned a pistol, even if it takes a few more hits. Rumblers, Big Arachnids, Midwives, Cyborg Assassins, Pyrokenisis Monkeys, Protocol Droids, and ALL 3 Hybrid types can all appear simultaniously here even without an active alarm. They aren't triggered in the correct order (as PS mentioned above), but trust me, the Engine Core is very dangerous late game. I think you keep missing or deliberately ignoring the part of these creatures appearing when you RETURN to these locations AFTER having been to D4/5, in which you should be loaded with gear. You have the means to kill a Rumbler by Deck 3 when you won't even have enough CMs for the Assault Rifle, but not by Decks 4 or 5 where you can have several dozen Shotgun AP rounds and access to Exotic weapons? Am I getting this right? Originally posted by ck 3 it is possible to have a rumbler start at that point, since by then you got the means to attack it with a pistol and AP rounds.










System shock 2 sub armory code